30.4.07
Ready 2 Rumble - Wii

"Ready 2 Rumble “for Nintendo Wii is the first product of a co-operation put on on a long-term basis
Darmstadt, 25 April 2007 - as exclusive development and marketing partners of the ASIA GAMES & MEDIA PRIVATE EQUITY FIND PSE. Ltd. became the 10TACLE of STUDIOS PSE. Ltd., which in Singapore resident subsidiary company of the 10TACLE of STUDIOS AG, which development of „ready assigns 2 Rumble “for Nintendo Wii. For the 10TACLE of STUDIOS and the fund administered in Singapore this is the first realized project in the last year admits given co-operation. The conversion of co-operation and the transfer of the successful fund model from Europe to Asia preceded thereby substantially faster than planned of both parties first. The 10TACLE of STUDIOS takes over the complete project management and the international marketing for the assigned titles and participates to large extent at later proceeds."
babelfish prevod sa nemačkog
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wii
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29.4.07
Mario za Laptop

Ako imate laptop i fan ste Super Maria nabavite ovaj skin za laptop.
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28.4.07
Heatseeker - review Jeuxvideo

"Dès le départ, Heatseeker proclame haut et fort son intention d'offrir au joueur des combats aériens aussi frénétiques qu'irréalistes. En effet, la quinzaine d'avions que vous pourrez piloter dans Heatseeker ont beau adopter la forme de vrais modèles, tels le T-45 Goshawk, le discret F-117 Nighthawk, le SR-71 Blackbird, ils correspondent davantage à des tanks volants qu'autre chose."
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Super Mario Strikers Charged - preview

"The control method for Mario Strikers Charged is heavily based on traditional movements, using the analog stick for motion and face buttons for passing and shooting. The motion-sensitive controls are for only two defensive actions; slide-tackling (performed with a simple shake of the Wii Remote) and blocking of super-shots called Mega Strikes, where you must line up a goalies hands."
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27.4.07
Iwata speeks - via GoNintendo
- 45 Wii games, 79 DS games being developed by Nintendo, first info on these games at end of Summer
- Many of these games are “real gamer games” such as Super Mario Galaxy
- Wii production increased, 14 million for next fiscal year
- Increased Wii shipment should become apparent next month
- 2.5 million DS units being made a month, this tops the GBA popularity height which was 2.3 million a month
- Iwata’s goal isn’t in pushing hardware, it’s in selling software. Long term final goal is 300,000,000 units of software sold
- The above figure includes Nintendo games and third party games
- Wiimote/Nunchuck for FPS games was talked about again. Iwata says Metroid Prime 3: Corruption testers are saying current setup feels very close to keyboard and mouse.
- Iwata hopes that EA can innovate with their sports titles due to the Wiimote/Nunchuck
- 3.3 million Virtual Console titles were downloaded. Specific details on game by game basis were not given
- Iwata doesn’t plan on bringing their software to cell phones at this time
- Nintendo is already looking a number of different options for hardware development on future consoles
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Super Smash Bros Brawl - najava

Hideo Kojima (kreator MGS serijala) je odigrao novu igru i evo šta kaže o igri: the play seems already very complete and amusing, and I think that if Nintendo decided to put it on sale today, it would be sold per million.
Kruže glasine da će se pojaviti jos jedan playable lik u igri i da će se pojaviti novi trailer sledećeg meseca.
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Samus Aran - Metroid Prime - wallpapers



Vise o Samus Aran procitajte ovde.
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Big Brain Academy - IGN Playtest (Japanska verzija)

At a glance, there isn't really isn't too much different between the Wii version of Big Brain Academy and its DS counterpart. Much like the DS version with the stylus, the success of the Wii version depends in part on having a pointing device for selecting answers, something the Wiimote is quite capable of, as owners of the system have probably figured out by now.
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Super Smash Bros Brawl - wallpapers
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Manhunt 2 - gamespot preview

"While the game's story may be all new, the gameplay remains true to the original game and expands on it in some very cool ways, as was evidenced in our demo. The action is still third-person stealth and focuses on smart use of your environment to do your killing. Our demo featured two levels, dubbed The Awakening and The Honey Pot, which showcased the game's wider scope. Whereas the original game had you navigating a confined area filled with people looking to murder you, Manhunt 2 has you traveling to new, exciting locations...filled with people looking to murder you."
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26.4.07
Wii nestašice - ne kod nas

Ni ne znamo koliko smo (ne)srećni što živimo u Srbiji.Dok svuda u svetu vlada nestašica Wii konzola , ljudi još uvek čekaju u redovima kad čuju da je stigla konzola u prodavnici, kod nas je konzola pristupačna za kupovinu ali je zato i malo (više) skuplja nego u svetu. U Evropi je 250 evra a u Americi je 250 dolara dok je kod nas 350 evra, "samo" 40% skuplja u odnosu na Evropu.A evo šta kažu ljudi iz Nintenda kako im ide do sada prodaja i šta planiraju za ubuduće.
“For the first three months of this year we have been producing one million hardware units per month. We are increasing the manufacturing capacity and forecast to ship 14 million in this fiscal year to our distributors and retail customers globally. We have put solid production plans in place to ensure a steady flow of product through 2007. We are constantly replenishing Wii supplies however with such high demand, stock is still flying off shelves so consumers should continue to be in touch with their local retailers to confirm when new stock is arriving.”
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Alone in the Dark - Wii najava
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Krajem godine izlazi za PC, PS2 i Xbox360 a nakon toga izlaze verzije za PS3 i Wii.
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Guitar Hero 3 - Wii - IGN preview

"Wii owners who have never played Guitar Hero or its sequel before needn't look much further than Dance Dance Revolution to understand the concept. On PlayStation 2 and Xbox 360, the titles come packed with a custom plastic guitar that plugs into the system, essentially becoming the dance pad. Rather than stomp your feet on arrows, players strum a key designed to simulate the strings and press and depress any of five differently colored frets in sequence to on-screen cues. As the songs become faster and more complex, the on-screen cues scroll quicker and the chords become more difficult to play. It's a simple design made crack-like addictive thanks to superior execution."
IGN
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25.4.07
Turrican - u najavi

Nista se za sada ne zna sigurno , ali kako javlja NGCFrance nemački Factor5 su voljni da odrade "rimejk" igre za Wii.
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Telltale Games - intervju

"We know that you have some Wii content in the works. Obviously the pointer can be used as a mouse, but do you have any cool ideas for using motion-based controls in your Wii titles?
Dave: I had this great idea where you strap the controllers to your legs and walk around. Which we’re not doing, unfortunately, but we are doing more than just using the pointer like a mouse. That would be a waste of an opportunity. Designing for the Wii is pretty interesting, by the way – it forces you to think in a different way than you’re used to.
Will your upcoming Wii content be available through the Virtual Console, or are you seeking a publisher for a retail release?
Dan: This hasn’t been decided yet. We’d be open to either."
4cr Interview
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